02 Oct 2016

After Two Months Away

So… making clothes for a character is a bit of a daunting task. I’m not saying it’s hard to do… but damn, I was afraid of doing it.

 

Well, I hopped back into Unreal Engine after two whole months away from the system. There were simply too many bugs and computer problems for me to deal with, but it was too late for me – I had been bitten.

Within a day back, I imported a human female model from MakeHuman.org and rigged it up to the Unreal Engine mannequin skeleton. It took me a little while to fix its animations, then I somehow managed to make this “dress,” “skirt” and “shirt” for the female model.

 

dress

 

Unfortunately, I couldn’t quite get the cloth physics animation to work right, but I *did* get the armor to animate properly with the female character model in multiplayer and singleplayer. The exposed mid-rift was not intentional…

skirt-and-top

Also, anybody who knows about the history of MMO development knows that creating armor for several different races usually means creating a different model of the same piece of armor for *each* race. Well, I decided to try something clever and base all of my races on the same basic model (with room for modification), but augmented by scale proportion. So the dwarves are properly short and rotund, but they use the exact same clothing models as the gaunt elves.

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