03 Jul 2016

It’s that simple?

multiplayer-threshold

 

After many grueling hours, I’ve decided to pursue *just* the visual-based blueprint programming built into Unreal Engine, which it compiles into C++ automatically.

 

It’s essentially the same process, but instead of looking up what variables, inputs, outputs are required by the format of each function, the program shows me sort of functions I can plug in and I make the connections using wires and nodes.

 

Anyway, I followed some tutorials and got basic multiplayer functionality implemented. How many players can my game support? As many as it can handle!

 

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